A Player object is a client that is currently connected. This object is similar to ROBLOX's Player Object except more limited,
Copy -- Player Object
local Player = {
["UserId"] = number,
["Username"] = string,
["DisplayName"] = string,
["AccountAge"] = number,
["Memebership"] = enum.MembershipType,
["HasVerifiedBadge"] = boolean,
['Functions'] = {
["GetRankInGroup"] = function(groupID: number): number
["GetFriendsOnline"] = function(maxFriends: number): {any}
["GetRoleInGroup"] = function(groupID: number): string
["IsFriendsWith"] = function(userID: number): boolean
["IsInGroup"] = function(groupID: number): boolean
["GetNetworkPing"] = function(): number
}
}
Copy print("Your name is " .. Player.Username)
print("Your Roblox Account is about " .. Player.AccountAge .. " days old")
print("Are you inside NovarietyGames Roblox Group? " .. Player.Functions.IsInGroup(11488629))