Player
A Player object is a client that is currently connected. This object is similar to ROBLOX's Player Object except more limited,
-- Player Object
local Player = {
["UserId"] = number,
["Username"] = string,
["DisplayName"] = string,
["AccountAge"] = number,
["Memebership"] = enum.MembershipType,
["HasVerifiedBadge"] = boolean,
['Functions'] = {
["GetRankInGroup"] = function(groupID: number): number
["GetFriendsOnline"] = function(maxFriends: number): {any}
["GetRoleInGroup"] = function(groupID: number): string
["IsFriendsWith"] = function(userID: number): boolean
["IsInGroup"] = function(groupID: number): boolean
["GetNetworkPing"] = function(): number
}
}
Example Code
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